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#1 2020-09-14 10:19:12

AlfieMcRae
Member
Registered: 2020-09-14
Posts: 1

Languages Used: C (main game + level editor)

Gamedev Stuff | 遊戲開發二三事.
Photon Bunny.
Photon Bunny.

Download Photon Bunny (for Windows only) Photon Bunny is my second game at DigiPen

It is a 2D puzzle platformer based on the  properties  of light.

It has won the Best Freshman Technology award from DigiPen Game Awards 2012

Development time: December 2011 – April 2012.
Technical Details.
Languages Used: C (main game + level editor),  ActionScript  3.0 (graphics FX prototypes)Technical Highlights:  The pixel render engine was built from scratch.
We implemented all the drawing  operations  in software ourselves, including drawing lines, circles, and textured triangles.
2D  dynamic light ing.
This is the  algorithm .
The hexagon pattern in the level  background  is normal mapped.
This is achieved in software as well.
We implemented object-oriented structures in C using the technique described in  this post .
President – Claude ComairExecutive Producer – Scott Brodie Team Overcharged:Producer / Gameplay Programmer – Justin Cook Technical  Director / Engine Programmer / Artist – Ming-Lun “Allen” ChouGame Designer / Physics Programmer – Nathan ParkProduct Manager / Tools Programmer / Music Composer – Garrett Woodford.
Responses  to Photon Bunny.
Oliver             October 14, 2015 at 04:05              The game is super cute but the main motif of the song is 1:1 from Bastion … I just listened to it  side by side .

Reply                                    October 14

2015 at 09:38              That is a built-in clip from FL Studio.

Both soundtracks from Photon Bunny and Bastion just happened to use it

Reply.
Daniel             January 1, 2013 at 00:39              That’s a pretty awesome game.
Really good quality.
I was just came across one of your post on PTT… and found your website.

Looks like I should really think about DigiPen

I am also an EE, lol         Reply.
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